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Guide · 2026–27 season

How college esports works

428 US colleges in 48 states field esports teams. Students compete for their school in games like Rocket League, Overwatch 2, VALORANT and Super Smash Bros. Ultimate, in fall and spring seasons run by college leagues; 350 programs are varsity and 78 are student-run clubs.

Updated · Figures from GG Scholar's directory of college esports programs and the U.S. Department of Education. How we verify

What college esports is

College esports is organized, school-versus-school competition in video games. Players are enrolled students who represent their college the same way a soccer or volleyball team does: tryouts, practice schedules, coaches, uniforms and a season that ends in playoffs.

Colleges with teams
428
in 48 states
Varsity programs
350
run by the college
Club programs
78
run by students
Two-year colleges
171
mostly in NJCAA Esports

Unlike most college sports, esports isn't run by the NCAA. Colleges join leagues and conferences directly, so programs range from big-budget varsity teams with arenas and full-time coaches to student clubs that practice in a dorm lounge.

Varsity vs club esports

VarsityClub
Run byThe college: athletics, student affairs or an academic departmentStudents, as a registered organization
CoachingUsually paid staff or coachesStudent officers, sometimes a faculty adviser
RosterRecruited and tryout-basedOpen to students; top teams hold tryouts
Scholarships101 of 350 offer them1 of 78 offer them
Programs we track35078

Many big state universities, including several in the Big Ten and SEC, compete through student clubs that play in the same leagues as varsity teams. Smaller private colleges are often the ones with varsity programs and scholarships. Every program on GG Scholar is labeled varsity or club; here's how we decide.

What games college esports teams play

Rocket League 252 Overwatch 2 245 VALORANT 240 Super Smash Bros. Ultimate 230 League of Legends 171 Marvel Rivals 122 Call of Duty 103 Fortnite 87 Rainbow Six Siege 83 Counter-Strike 2 43 Apex Legends 35 Street Fighter 6 27
Colleges fielding a team in each title, 2026–27. Select a game to see its colleges and scholarships.

Most programs field several titles. Team games (5v5 shooters and battle arenas, 3v3 Rocket League) form the core, with fighting games and card games played as individual events.

College esports leagues and conferences

Colleges usually belong to a membership association and one or more conferences or leagues, and many also enter game publishers' own college competitions. The groups our programs list most often:

League or associationWhat it isPrograms
NJCAA Esports (NJCAAE)The esports arm of the National Junior College Athletic Association, for two-year colleges.160
NACEThe National Association of Collegiate Esports, the largest membership body for varsity programs at four-year schools.129
Gateway EsportsThe competition platform that runs NJCAA Esports seasons, plus its own open college league.59
NECCThe National Esports Collegiate Conference, an open league with seasons in most major titles.48
ECAC EsportsThe esports division of the Eastern College Athletic Conference, strong in the Northeast.33
Big Esports ConferenceA conference built around Big Ten universities.15
GLECThe Great Lakes Esports Conference, for Midwest programs.11
Power Esports ConferenceA conference of universities from the major athletic conferences.9

Counts are programs that list the affiliation on their own pages; many list several and some list none.

How a college esports season works

  • Fall and spring seasons. Most leagues run a regular season each semester, with weekly matches.
  • Mostly online, some in person. Regular-season matches are usually played online from each campus. Playoffs, championships and invitationals are often played in person on LAN.
  • Practice like a team sport. Varsity players typically practice several times a week, review match footage (VODs) and scrim against other colleges.
  • Academics come first. Players must stay enrolled and keep the grades their program and league require.

How to get involved

  1. Shortlist colleges that field your game: browse by game or by state.
  2. Check whether each program is varsity or club and whether it offers scholarships. Every program page answers both.
  3. Fill in the program's recruiting form or contact the coach, and ask about fall tryouts.
  4. If you're not being recruited, join the club or try out after you enroll. Many programs hold tryouts each fall that are open to enrolled students.

Questions & answers

How does college esports work?

Colleges field teams of enrolled students who compete against other colleges in video games, much like other college sports. Teams play weekly matches, mostly online, in fall and spring seasons organized by leagues and conferences, with playoffs and championships. Varsity programs are run by the college, often with coaches and scholarships; club teams are run by students.

How many colleges have esports teams?

We track 428 US colleges with competitive esports teams across 48 states for 2026–27: 350 varsity programs and 78 club programs, including 171 two-year colleges.

What games do college esports teams play?

The most common are Rocket League (252 colleges), Overwatch 2 (245 colleges), VALORANT (240 colleges), Super Smash Bros. Ultimate (230 colleges), League of Legends (171 colleges), Marvel Rivals (122 colleges). Most programs field teams in several titles.

Do college esports players get paid?

Not with salaries: college players are students, not employees. The money comes as scholarships, and a few programs add small stipends or let players keep or bank tournament prize money.

Is college esports part of the NCAA?

No. The NCAA does not govern esports. Four-year programs organize through groups like NACE and conferences such as ECAC Esports, and two-year colleges compete in NJCAA Esports.

What is the difference between varsity and club esports?

Varsity programs are run or sponsored by the college, usually with paid staff or coaches, recruited rosters and sometimes scholarships. Club teams are student organizations: open to students, run by student officers and almost never funded with scholarships. 101 of 350 varsity programs offer esports scholarships, against 1 of 78 clubs.

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